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Template:Future game Template:Otheruses4 Template:Infobox VG The Last Guardian<ref name="E309">Template:Cite web</ref>, named in Japan Template:Nihongo title and previously referred to by the working title Project Trico, is an upcoming video game developed by Team Ico, to be published exclusively for the PlayStation 3 video game console by Sony Computer Entertainment. The title is being designed and directed by Fumito Ueda, and is expected to share stylistic, thematic, and gameplay elements with his previous titles, Ico and Shadow of the Colossus, though it is unknown whether it will be directly related to either.<ref name="comparison">Template:Cite web</ref> In May 2009, a purported proof of concept trailer became publicly available online, weeks before it was formally revealed at E3 2009.<ref name="trailer">Template:Cite web</ref>

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[edit] Plot

The game will revolve around the developing friendship between a boy and a giant feathered creature, called a "sea eagle" or "erne" in the Japanese title.<ref name="ueda preview"/> The creature has spears and arrows stuck in its back, and is initially bound to a chain. Later, it is freed and is shown attacking an armored soldier. Screenshots also show the boy attempting to sneak past another soldier.<ref>Template:Cite web</ref>

[edit] Gameplay

File:Tlg-gameplay.jpg
The player controls the boy who must work with the large creature, both in caring for it by feeding it and using its animal instincts to solve puzzles.

The Last Guardian is a third-person perspective game that combines action-adventure and puzzle elements. The player controls the unnamed boy who can run, jump, climb, and perform other actions similar to the gameplay in Ico and Shadow of the Colossus. This is augmented by interaction with the giant creature which the boy can climb upon and ride. As stated by Ueda, the creature is driven by natural behavior and animal instincts, and it is up to the player to guide the creature, "taking advantage of his natural behavior", in order to complete puzzles.<ref name="ueda preview"/> For example, the player may have the boy throw a barrel that gains the creature's interest, causing it to move to a specific location. The player may also need to find the way for the creature to sit still in order to allow the player to complete a section, while the natural tendency of the creature is to run ahead of the player.<ref name="ueda preview">Template:Cite web</ref> The player will also have to care for the creature, either by feeding it or removing spears and arrows that are stuck in its body.<ref name="ueda preview"/>

[edit] Development

The creation of The Last Guardian was partially based on the interaction between the player and the horse Agro in Shadow of the Colossus. Ueda desired to make this interaction and relation more of the central concept for the next game.<ref name="ueda preview"/> Ueda also wanted to create a virtual creature that behaved as realistically as possible, avoiding "the unnatural idiosyncrasies of the virtual animal" that normally appear when virtual animals are attempted.<ref name="ueda preview"/> The final creature is an amalgam of several different creatures and the approximation of their behavior within the limitation of the game's engine; the design was "deliberately unbalanced because looking strange was important here", according to Ueda.<ref name="ueda preview"/> The team wanted to avoid making the animal "cute" and instead focus on achieving realistic-looking behavior with "animal-like expressions".<ref name="ueda preview"/> The name of the creature, Template:Nihongo, can be taken to mean "prisoner" (toriko), "baby bird" (tori no kodomo), or a mashup of "bird" (tori) and "cat" (neko).<ref name="famitsu090619">Template:Cite journal</ref>

The game uses a full physics engine, an aspect not included in Team Ico's previous games. Ueda said that one scene in the trailer which shows the boy throwing a barrel at the creature who then bites down and eats it is fully based on that physics engine, including the contact of the barrel with the creature's beak.<ref name="ueda preview"/> The game's engine builds on the team's previous development of AI processing from Ico and transformative collisions from Shadow of the Colossus.<ref name="ueda preview"/> Ueda claims that the effect of each of the creature's feathers is modeled separately in the physics engine.<Ref name="ign ueda e3">Template:Cite web</ref>

Existence of the game was first hinted in a January 2008 job listing on Sony Japan's corporate website, which depicted a single screenshot of the upcoming third Team Ico title for the PlayStation 3 and advertised open positions for the development team.<ref>Template:Cite web</ref> In March 2009, Fumito Ueda, the lead designer of Ico and Shadow of the Colossus, said the new game, "might be something similar to what’s been done.... The essence of the game is rather close to Ico."<ref name="comparison"/>

A video released via the PlayStation Lifestyle blog in the May 2009 shows early footage of the game with its working title, Project Trico, reportedly from a proof of concept trailer that had been circulating internally at Sony for over a year. The video, featuring the main theme from the film Miller's Crossing, shows a young boy befriending a griffin-like creature. It should also be noted that the working title also featured a logo, a set of steps bordering the ends of the name. <ref name="trailer"/> An extended version of this video, featured an older boy, improved graphics and numerous added details was shown at Electronic Entertainment Expo 2009, during Sony's press conference.<ref name="E309"/> Shuhei Yoshida, president of Sony Computer Entertainment Worldwide, stated that he was "disappointed" with the leaked video, feeling that Team Ico was waiting to show the footage and "wanted to feel comfortable that the vision they created could be delivered", but noted that everything shown in the trailer was rendered using the in-game engine.<ref>Template:Cite web</ref>

[edit] References

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[edit] External links

Template:Team ICOfr:The Last Guardian

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